Realistic in the extreme, players must complete basic training and qualify before going on-line - an innovative and clever move - too many on-line games mix rookies with skilled gamers - this game matches people to players of their own standard.
At the massive E3 electronic gaming expo, the best of the public took on the best of the special forces in a tournament.
Realistic weapons and an understanding of their capabilities is all part of the training
The gameplay between teams is always simulated so that both sides play as the US Army while opposition forces are "dressed" as non-US Army - see screen above
The gameplay between teams is always simulated so that both sides play as the US Army while opposition forces are "dressed" as non-US Army - see screen below
February 25, 2005 The statistics for the "America's Army: Operations" computer game are surreal. Launched on July 4, 2002, the game was downloaded by more than a million people in the first fortnight and the total number of registered on-line players is now approaching five million, making it one of the five most popular on-line PC action games because of its absolute authenticity. It aught to be authentic - it was developed by the US Army and at a development cost of just US$7.5 million, it might just be the most effective on-line advertising spend in history to this point in time ... and now there's a sequel.
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